

Now, enemies require a stomp to give up their items, but every enemy has something. In the original, heretofore referred to as DS1, enemies only drop items about half of the time, and they did not require a stomp to retrieve that item - if they had one, it would simply fall out of them on death. The way damage, enemy health, and ammo drops are balanced seems to be based on the first DS, where enemies are slower and tougher, rather than DS2, where enemies are faster but more frail. In the original, arms could be severed more easily than legs. All notes will be for Hard difficulty.Īrms and legs seem to be equal in health - that is, they take the same amount of damage to sever. I'll also talk about enemies and the best options for killing them, either quickly or economically.įirst, I want to talk about general changes to combat, enemies, and progression. I’ll be talking about which weapons are most useful, their stats, what role they play in combat, and how changes to gameplay (or to the weapon itself) have affected their position in the rankings, relative to the original game. This is a write-up comparing all the weapons of the Dead Space Remake.
